Collection of (3) social web crawlers (Facebook, twitter, Google+), REST interface, natural language processing sentiment analysis, MongoDB database, and a HTML5/JavaScript front end with charting and graphing capabilities. Worked in a 4-member team utilizing agile project management.
O(N^5) optimum and second-best matrix chain calculator. Based on a simple optimum matrix chain multiplication program expanded to calculate worst-case, second-best, and second worst-case values and parenthesizations.
The program works by first using 3 nested for loops to calculate the optimal parenthesization. To calculate second-best instead of best-case, the program requires 2 more nested for loops and calculates all the possible cases where a single suboptimal decision is made, the second best instead of the best option.
This Image Cleanup Tool written in Visual Studio 2010 and OpenCV version 2.4.6.0 allows a user to load an image, selectively apply 8 different OpenCV filters (5 built-in filters, 3 custom) to the image in varying degrees in real time.
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Powerpoint
Image processing is applied on the main image every single time a slider bar is moved, not on a preview of the image. For this reason the application works best on small files. Moving a slider bar is reversible until a different bar is moved. Pressing escape or closing the program will automatically save the output as [filename]_.jpg in the same folder as the original.
Written in C with simultaneous processes, random delays, and semaphores implemented via pipes.
Source code removed to be used as a computer science class project.
Starflight - The Lost Colony is a sci-fi adventure game for a single player with space exploration, character development, alien races to encounter, and an engrossing storyline that unfolds as the player gradually explores the galaxy.
This project was developed over a period of several years in C++ with Allegro 4.2 and Lua. It was intended to be released as freeware from the beginning (with approval from original Starflight creator, Rod McConnell). Between 2007-2014 I contributed to the open source design, created an NPC communication system with tree-based dialogue, dozens of quests, worked with issue tracking, feature refinements, bug testing, and community interaction. Also managed the issuing of new releases between 2011-2014.
Implemented in Visual Studio 2010 / Microsoft's XNA Game Studio 4.